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Rip, Jägerin der Ausgeburten 


Rip, Spawn Hunter
Legendäre Kreatur — Mensch, Überlebender Rare
Duskmourn: House of Horror Promos #228s, 2024
4/4
Überlebenskunst — Zu Beginn deiner zweiten Hauptphase und falls Rip, Jägerin der Ausgeburten, getappt ist, decke die obersten X Karten deiner Bibliothek auf, wobei X gleich ihrer Stärke ist. Nimm davon eine beliebige Anzahl an Kreaturen- und/oder Fahrzeug-Karten mit unterschiedlicher Stärke auf deine Hand. Lege den Rest in zufälliger Reihenfolge unter deine Bibliothek.
Aktueller Regeltext (englisch)
Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
Illustration: Justine Cruz. Platz 10.742 der meistgespielten Commander-Karten. Salzwert 0,05, kaum salzig.
Legalität
- Standard
- Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (6)
- 20.09.2024The value of X is determined only once, as Rip's ability resolves.
- 20.09.2024If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
- 20.09.2024If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
- 20.09.2024If Rip leaves the battlefield before its ability resolves—and it was still tapped as it left—use its power as it last existed on the battlefield to determine the value of X.
- 20.09.2024If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
- 20.09.2024Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.