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Angstrausch 


Rush of Dread
Hexerei Rare
Outlaws of Thunder Junction #104, 2024
Exzess (Bestimme eines oder mehrere als zusätzliche Kosten.)
+ — Ein Gegner deiner Wahl opfert die Hälfte der Kreaturen, die er kontrolliert, aufgerundet.
+
— Ein Gegner deiner Wahl wirft die Hälfte der Karten auf seiner Hand ab, aufgerundet.
+
— Ein Gegner deiner Wahl verliert die Hälfte seiner Lebenspunkte, aufgerundet.
Aktueller Regeltext (englisch)
Spree (Choose one or more additional costs.)
+ — Target opponent sacrifices half the creatures they control of their choice, rounded up.
+
— Target opponent discards half the cards in their hand, rounded up.
+
— Target opponent loses half their life, rounded up.
Illustration: Chris Seaman. Platz 5.442 der meistgespielten Commander-Karten. Salzwert 0,45, kaum salzig.
Legalität
- Standard
- Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos
-
Angstrausch + Blutsaugerin des Aclazotz
Ein Gegner verliert das Spiel∞ Lebensverlust für einen Gegner ab Stufe 4 So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (13)
- 12.04.2024You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.
- 12.04.2024You can’t choose the same mode more than once.
- 12.04.2024Like the effects of all modal spells, Rush of Dread’s effects happen in order. If the first two modes target different opponents, the opponent targeted by the second mode will see what the first opponent sacrificed before choosing what to discard.
- 12.04.2024No matter which modes you choose, you always follow the instructions in the order they are written.
- 12.04.2024If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
- 12.04.2024No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.
- 12.04.2024The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
- 12.04.2024If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.
- 12.04.2024If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.
- 12.04.2024If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
- 12.04.2024You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
- 12.04.2024Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
- 12.04.2024Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.