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Saheelis Flechtwerk // Raptor-Kunstwerk 

Saheeli's Lattice // Mastercraft Raptor
Artefakt // Artefaktkreatur — Dinosaurier Uncommon
The Lost Caverns of Ixalan #164, 2023
Wenn Saheelis Flechtwerk ins Spiel kommt, kannst du eine Karte abwerfen. Falls du dies tust, ziehe zwei Karten.
Anfertigung mit einem oder mehreren Dinosauriern (
, schicke dieses Artefakt ins Exil, schicke einen oder mehrere Dinosaurier, die du kontrollierst, und/oder Dinosaurier-Karten aus deinem Friedhof ins Exil: Bringe diese Karte transformiert unter der Kontrolle ihres Besitzers ins Spiel zurück. Spiele Anfertigung wie eine Hexerei.)
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Die Stärke des Raptor-Kunstwerks ist gleich der Gesamtstärke der Karten, die ins Exil geschickt wurden, um es anzufertigen.
Aktueller Regeltext (englisch)
When this artifact enters, you may discard a card. If you do, draw two cards.
Craft with one or more Dinosaurs (
, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.
Während Huatli in die Innere Welt reiste, nutzte Saheeli ihr einzigartiges Können, um die Verteidigung des Imperiums der Sonne zu stärken.
Illustration: Zoltan Boros. Platz 15.102 der meistgespielten Commander-Karten. Salzwert 0,07, kaum salzig.
Legalität
- Standard
- Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (5)
- 10.11.2023If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.
- 10.11.2023The back faces of some cards with craft refer to cards "used to craft" it. This refers to the cards exiled as part of the cost of the craft ability of the front face. Those cards are considered to be "used to craft" that permanent as long as they remain exiled and the permanent remains on the battlefield, even if the permanent's controller changes or some of its characteristics change (because of a copy effect, for example.)
- 10.11.2023If any of the exiled cards has a characteristic-defining ability that defines its power, that ability will apply. For example, if you somehow used Souls of the Lost to craft Mastercraft Raptor (perhaps because it became a copy of a Dinosaur), its power while in exile is equal to the number of permanent cards in your graveyard, and Mastercraft Raptor's power will change as the number of permanent cards in your graveyard changes. If the characteristic-defining ability can't be applied, then use 0.
- 10.11.2023If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.
- 10.11.2023You may exile tokens you control as part of the materials required. However, because they aren't cards and won't stay in exile, any abilities that refer to what you "used to craft" the back faces won't refer to anything.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.