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Seetors Restaurierung // Seetor, neu erbaut 



Sea Gate Restoration // Sea Gate, Reborn
Hexerei // Land Mythic
Zendikar Rising #76, 2020
Ziehe so viele Karten, wie du auf der Hand hast, plus eine. Du hast für den Rest der Partie keine maximale Handkartenzahl.
Land
: Erzeuge
.
—
Sowie Seetor, neu erbaut, ins Spiel kommt, kannst du 3 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt es getappt ins Spiel.
: Erzeuge
.
Hexerei
Aktueller Regeltext (englisch)
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
—
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
„Wir müssen uns an vieles erinnern … und können vieles nie vergessen." —Tazri — „Wir führen das Vermächtnis derer weiter, die unsere Welt verteidigt haben, indem wir ihre Geheimnisse weiter ausgraben." —Tazri
Illustration: Adam Paquette. Platz 662 der meistgespielten Commander-Karten. Salzwert 0,49, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos
-
Seetors Restaurierung // Seetor, neu erbaut + Blick in den Abgrund + Manischer Laborant
Spiel gewonnen∞ Karten ziehen∞ Ziehauslöser So funktioniert es
-
Seetors Restaurierung // Seetor, neu erbaut + Blick in den Abgrund + Jace, Beherrscher der Mysterien
Spiel gewonnen∞ Karten ziehen∞ Ziehauslöser So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (10)
- 25.09.2020If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
- 25.09.2020If you have no cards in hand as Sea Gate Restoration resolves, you draw one card.
- 25.09.2020To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
- 25.09.2020In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
- 25.09.2020If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
- 25.09.2020The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
- 25.09.2020There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
- 25.09.2020If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
- 25.09.2020If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
- 25.09.2020A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.