Wachbot
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Wachbot {4}{W}

Sentry Bot

Artefaktkreatur — Roboter Rare

Fallout #24, 2024

2/5

Aufblitzen Dieser Zauberspruch kostet beim Wirken für jede Kreatur, die dich angreift, {1} weniger. Wenn der Wachbot ins Spiel kommt, erhältst du {E} für jede Kreatur, die dich angreift. Zu Beginn des Kampfes in deinem Zug kannst du {E}{E}{E} bezahlen. Falls du dies tust, lege auf jede Kreatur, die du kontrollierst, eine +1/+1-Marke.

Aktueller Regeltext (englisch)

Flash This spell costs {1} less to cast for each creature attacking you. When this creature enters, you get {E} for each creature attacking you. At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.

Flash

Illustration: Anthony Devine. Platz 10.524 der meistgespielten Commander-Karten. Salzwert 0,29, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal
Regelklarstellungen (12)
  • 08.03.2024The cost-reduction ability of Sentry Bot doesn’t change its mana cost or mana value, only the total cost you pay. Specifically, the mana value of Sentry Bot is always 5.
  • 08.03.2024Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
  • 08.03.2024Once you announce that you’re casting Sentry Bot, no player may take actions until you’re done casting it. Notably, opponents can’t remove creatures from combat to try to change Sentry Bot’s total cost.
  • 08.03.2024Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • 08.03.2024Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • 08.03.2024If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
  • 08.03.2024Use the number of creatures attacking you as Sentry Bot’s third ability resolves to determine the number of energy counters you get.
  • 08.03.2024Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • 08.03.2024Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • 08.03.2024If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 08.03.2024Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
  • 08.03.2024{E} is the energy symbol. It represents one energy counter.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (4)