Sephiroth, sagenumwobener SOLDAT // Sephiroth, Engel mit einem Flügel
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Sephiroth, sagenumwobener SOLDAT // Sephiroth, Engel mit einem Flügel {2}{B}

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

Legendary Creature — Human Avatar Soldier // Legendary Creature — Angel Nightmare Avatar Mythic

Final Fantasy #115, 2025

3/3

Immer wenn Sephiroth ins Spiel kommt oder angreift, kannst du eine andere Kreatur opfern. Falls du dies tust, ziehe eine Karte. Immer wenn eine andere Kreatur stirbt, verliert ein Gegner deiner Wahl 1 Lebenspunkt und du erhältst 1 Lebenspunkt dazu. Falls dies das vierte Mal ist, dass diese Fähigkeit in diesem Zug verrechnet wird, transformiere Sephiroth. — Fliegend Supernova — Sowie diese Kreatur in Sephiroth, Engel mit einem Flügel, transformiert, erhältst du ein Emblem mit „Immer wenn eine Kreatur stirbt, verliert ein Gegner deiner Wahl 1 Lebenspunkt und du erhältst 1 Lebenspunkt dazu." Immer wenn Sephiroth angreift, kannst du eine beliebige Anzahl an anderen Kreaturen opfern. Falls du dies tust, ziehe entsprechend viele Karten.

Aktueller Regeltext (englisch)

Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. — Flying Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.

FlyingTransformSuper Nova

Illustration: Wisnu Tan. Platz 1.217 der meistgespielten Commander-Karten. Salzwert 1,44, salzig.

Legalität

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Sephiroth, One-Winged Angel Emblem Gehört dazu, Emblem

Kombos (die beliebtesten 6 von 109)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (10)
  • 06.06.2025If this card somehow enters the battlefield with its back face up, it didn't transform, so you won't get an emblem.
  • 06.06.2025In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
  • 06.06.2025If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
  • 06.06.2025A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
  • 06.06.2025The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
  • 06.06.2025The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
  • 06.06.2025Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
  • 06.06.2025If Sephiroth, Fabled SOLDIER and one or more other creatures die at the same time, its last ability will trigger for each of those other creatures. (It won't transform, though.)
  • 06.06.2025A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
  • 06.06.2025Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (6)