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Schädeltrümmer-Steinfall // Schädeltrümmer-Pass 


Shatterskull Smashing // Shatterskull, the Hammer Pass
Hexerei // Land Mythic
Zendikar Rising #161, 2020
Der Schädeltrümmer-Steinfall fügt X Schadenspunkte zu, deren Aufteilung auf bis zu zwei Kreaturen und/oder Planeswalker deiner Wahl du bestimmst. Falls X gleich 6 oder mehr ist, fügt er stattdessen zweimal X Schadenspunkte zu, deren Aufteilung du bestimmst.
Land
: Erzeuge
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Sowie der Schädeltrümmer-Pass ins Spiel kommt, kannst du 3 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt er getappt ins Spiel.
: Erzeuge
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Hexerei
Aktueller Regeltext (englisch)
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
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As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
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„Der sicherste Weg durch die Himmelszähne ist zu fliegen. Der unsicherste Weg führt über den Schädeltrümmer-Pass." —Samila aus Murasas Expeditionsgildenhaus
Illustration: Adam Paquette. Platz 1.421 der meistgespielten Commander-Karten. Salzwert 0,23, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (12)
- 25.09.2020In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
- 25.09.2020A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
- 25.09.2020There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
- 25.09.2020If X is 6 or more, you divide twice X damage; you don't assign X damage and then double that damage.
- 25.09.2020If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
- 25.09.2020If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
- 25.09.2020If one of the targets becomes illegal for Shatterskull Smashing, the original division of damage still applies to the still-legal target, but the damage that would have been dealt to the illegal target isn't dealt at all.
- 25.09.2020If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
- 25.09.2020You divide the damage as you cast Shatterskull Smashing, not as it resolves. If you choose two targets, each target must be assigned at least 1 damage.
- 25.09.2020To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
- 25.09.2020If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
- 25.09.2020The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.