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Shivanischer Sandmagier 


Shivan Sand-Mage
Kreatur — Viashino, Schamane Uncommon
Time Spiral Remastered #189, 2021
3/2
Wenn der Shivanische Sandmagier ins Spiel kommt, bestimme eines —
• Entferne zwei Zeitmarken von einer bleibenden oder ausgesetzten Karte deiner Wahl.
• Lege zwei Zeitmarken auf eine bleibende Karte deiner Wahl, auf der mindestens eine Zeitmarke liegt, oder eine ausgesetzte Karte deiner Wahl.
Aussetzen 4 —
Aktueller Regeltext (englisch)
When this creature enters, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4—
Illustration: Dave Kendall. Platz 15.816 der meistgespielten Commander-Karten. Salzwert 0,06, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos (die beliebtesten 6 von 15)
-
Shivanischer Sandmagier + Elrond, Mondleser + Dooms Zeitplattform + Zeitschleife
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
-
Shivanischer Sandmagier + Thassa, Bewohnerin der Tiefen + Dooms Zeitplattform + Eroberung von Jingzhou
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
-
Shivanischer Sandmagier + Dooms Zeitplattform + Eroberung von Jingzhou + Y'shtola Rhul
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
-
Shivanischer Sandmagier + Elrond, Mondleser + Dooms Zeitplattform + Eroberung von Jingzhou
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
-
Shivanischer Sandmagier + Thassa, Bewohnerin der Tiefen + Zeitmanipulation + Dooms Zeitplattform
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
-
Shivanischer Sandmagier + Zeitmanipulation + Dooms Zeitplattform + Y'shtola Rhul
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (15)
- 01.05.2007When Shivan Sand-Mage enters, if there are no suspended cards and no permanents with time counters on them, you can't choose the second mode. You'll have to choose the first mode, and will have to choose a permanent as a target (though, in this case, the ability won't do anything when it resolves).
- 02.02.2024The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
- 02.02.2024If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
- 02.02.2024Cards exiled with suspend are exiled face up.
- 02.02.2024If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
- 02.02.2024If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
- 02.02.2024If the card has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
- 02.02.2024You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
- 02.02.2024When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
- 02.02.2024If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
- 02.02.2024A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.)
- 02.02.2024Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
- 02.02.2024Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
- 02.02.2024If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
- 02.02.2024Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.