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Himmelsfürst, Flaggschiff des Konsuls 
Skysovereign, Consul Flagship
Legendäres Artefakt — Fahrzeug Mythic
Kaladesh #234, 2016
6/5
Fliegend Immer wenn Himmelsfürst, Flaggschiff des Konsuls, ins Spiel kommt oder angreift, fügt es einer Kreatur oder einem Planeswalker deiner Wahl, die bzw. den ein Gegner kontrolliert, 3 Schadenspunkte zu. Bemannen 3 (Tappe eine beliebige Anzahl an Kreaturen, die du kontrollierst und die zusammen Stärke 3 oder mehr haben: Dieses Fahrzeug wird bis zum Ende des Zuges zu einer Artefaktkreatur.)
Aktueller Regeltext (englisch)
Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Illustration: Jung Park. Platz 2.712 der meistgespielten Commander-Karten. Salzwert 0,21, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (12)
- 29.09.2017You may tap more creatures than necessary to activate a crew ability.
- 29.09.2017For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
- 29.09.2017Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
- 29.09.2017You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
- 29.09.2017When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
- 29.09.2017Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
- 29.09.2017Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
- 29.09.2017If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
- 29.09.2017Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
- 29.09.2017If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
- 29.09.2017Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
- 29.09.2017Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.
Drucke (7)
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- Kaladesh (KLD #234) 2016
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