Truppenkommandeur
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Truppenkommandeur {3}{W}

Squad Commander

Kreatur — Kor, Krieger Rare

Zendikar Rising #41, 2020

3/3

Wenn der Truppenkommandeur ins Spiel kommt, erzeuge für jede Kreatur in deiner Abenteurergruppe einen 1/1 weißen Kor-Krieger-Kreaturenspielstein. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer) Zu Beginn des Kampfes in deinem Zug und falls du eine vollständige Abenteurergruppe hast, erhalten Kreaturen, die du kontrollierst, +1/+0 und Unzerstörbarkeit bis zum Ende des Zuges.

Aktueller Regeltext (englisch)

When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

Illustration: Ekaterina Burmak. Platz 9.789 der meistgespielten Commander-Karten.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Kor Warrior Spielstein, Token Creature — Kor Warrior
Regelklarstellungen (7)
  • 25.09.2020Once Squad Commander's last ability has resolved, the affected creatures won't lose +1/+0 or indestructible if you no longer have a full party.
  • 25.09.2020To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
  • 25.09.2020Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
  • 25.09.2020Squad Commander's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0 or gain indestructible.
  • 25.09.2020If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it'll be counted if appropriate.
  • 25.09.2020An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.
  • 25.09.2020If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (5)