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Seltsame Inversion 

Strange Inversion
Spontanzauber - Arkan Uncommon
Champions of Kamigawa #192, 2004
Vertausche Stärke und Widerstandskraft einer Kreatur deiner Wahl bis zum Ende des Zuges.
Arkane Kopplung (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, füge dem Zauberspruch den Effekt dieser Karte hinzu.)
Aktueller Regeltext (englisch)
Switch target creature's power and toughness until end of turn.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Illustration: Khang Le. Platz 27.169 der meistgespielten Commander-Karten. Salzwert 0,12, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (7)
- 07.06.2013You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word "target" on the resulting spell.
- 07.06.2013You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
- 07.06.2013A card with a splice ability can't be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
- 07.06.2013If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen.
- 19.03.2021Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
- 19.03.2021Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
- 19.03.2021Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.