Super-Duper Death Ray
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Super-Duper Death Ray {2}{R}

Instant Uncommon

Unstable #97, 2017

Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.

"Comin' through!"

Trample

Illustration: Even Amundsen.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Nicht legal
Vintage
Nicht legal
Pauper
Nicht legal
Commander
Nicht legal
Regelklarstellungen (4)
  • 29.02.2020Trample on an instant or sorcery is similar to how it works on an attacking creature. If Super-Duper Death Ray would deal more damage that what it would take to destroy the creature (called “excess damage”), it deals the excess to the creature’s controller. For example, if you aim Super-Duper Death Ray at a 1/1 creature, it will deal 1 damage to the creature and 3 damage to its controller.
  • 29.02.2020If Super-Duper Death Ray doesn’t resolve because its target leaves the battlefield or otherwise becomes an illegal target in response, it will have no effect. It won’t deal damage to any creature or player.
  • 29.02.2020Super-Duper Death Ray targets only the creature. It can deal damage to a player with hexproof, for example.
  • 29.02.2020If damage is already marked on the creature, that damage is considered when calculating excess damage. For example, say your opponent controls a 6/6 creature. Your first Super-Duper Death Ray deals 4 damage to it. Then your SECOND Super-Duper Death Ray (i.e. the one they never see coming) deals 2 damage to the creature and 2 damage to your opponent.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (2)