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Blinde Passagierin // Seefahrender Werwolf 

Suspicious Stowaway // Seafaring Werewolf
Kreatur — Mensch, Räuber, Werwolf // Kreatur — Werwolf Rare
Innistrad: Midnight Hunt #80, 2021
1/1
Die Blinde Passagierin kann nicht geblockt werden. Immer wenn die Blinde Passagierin einem Spieler Kampfschaden zufügt, ziehe eine Karte und wirf dann eine Karte ab. Tagaktiv (Falls ein Spieler in seinem eigenen Zug keine Zaubersprüche wirkt, wird es im nächsten Zug Nacht.) — Der Seefahrende Werwolf kann nicht geblockt werden. Immer wenn der Seefahrende Werwolf einem Spieler Kampfschaden zufügt, ziehe eine Karte. Nachtaktiv (Falls ein Spieler in seinem eigenen Zug zwei oder mehr Zaubersprüche wirkt, wird es im nächsten Zug Tag.)
Aktueller Regeltext (englisch)
This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) — This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Illustration: Jake Murray. Platz 16.817 der meistgespielten Commander-Karten. Salzwert 0,12, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (9)
- 24.09.2021If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
- 24.09.2021Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
- 24.09.2021If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
- 24.09.2021Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
- 24.09.2021Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
- 24.09.2021If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
- 24.09.2021If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
- 24.09.2021If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
- 24.09.2021Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.