Terisischer Gedächtnisschinder
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Terisischer Gedächtnisschinder {7}

Terisian Mindbreaker

Artefaktkreatur — Juggernaut Rare

The Brothers' War #83, 2022

6/4

Immer wenn der Terisische Gedächtnisschinder angreift, millt der verteidigende Spieler die Hälfte seiner Bibliothek, aufgerundet. Exhumieren {1}{U}{U}{U} ({1}{U}{U}{U}: Bringe diese Karte aus deinem Friedhof ins Spiel zurück. Sie erhält Eile. Schicke sie zu Beginn des nächsten Endsegments, oder falls sie das Spiel verlassen würde, ins Exil. Spiele Exhumieren wie eine Hexerei.)

Aktueller Regeltext (englisch)

Whenever this creature attacks, defending player mills half their library, rounded up. Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

UnearthMill

Illustration: Steve Prescott. Platz 4.901 der meistgespielten Commander-Karten. Salzwert 0,83, etwas salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (6)
  • 14.10.2022If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will do nothing as it resolves.
  • 14.10.2022At the beginning of the next end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Defabricate that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed triggered ability won't trigger again. However, the replacement effect will still exile the permanent if it eventually leaves the battlefield.
  • 14.10.2022Unearth grants haste to the permanent that's returned to the battlefield (even if it's not a creature card). However, neither of the "exile" abilities is granted to that permanent. If that permanent loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead.
  • 14.10.2022If a permanent returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead—unless the spell or ability that's causing the permanent to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If that spell or ability later returns the card to the battlefield (as Static Net might, for example), the permanent card will return to the battlefield as a new object with no relation to its previous existence. The unearth effects will no longer apply to it.
  • 14.10.2022If you attack the same player with two Terisian Mindbreakers, that player will mill half their library as the first Mindbreaker's ability resolves. Then they will mill half of what remains in their library as the second Mindbreaker's ability resolves. They do not mill their entire library unless their library only had three or fewer cards to begin with.
  • 14.10.2022Activating a card's unearth ability isn't the same as casting that card. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Defabricate's second mode) will interact with unearth, but spells and abilities that interact with spells (such as Scatter Ray) will not.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (4)