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Gründliche Untersuchung 

Thorough Investigation
Verzauberung Rare
Forgotten Realms Commander #12, 2021
Immer wenn du angreifst, stelle Nachforschungen an. (Erzeuge einen farblosen Hinweis-Artefaktspielstein mit „, opfere dieses Artefakt: Ziehe eine Karte.")
Immer wenn du einen Hinweis opferst, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)
Aktueller Regeltext (englisch)
Whenever you attack, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
InvestigateVenture into the dungeon
Illustration: Aaron J. Riley. Platz 7.255 der meistgespielten Commander-Karten. Salzwert 0,47, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Nicht legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Spielsteine und zugehörige Karten
- Dungeon of the Mad Mage Gehört dazu, Dungeon
- Clue Spielstein, Token Artifact — Clue
- Lost Mine of Phandelver Gehört dazu, Dungeon
- Tomb of Annihilation Gehört dazu, Dungeon
Regelklarstellungen (11)
- 23.07.2021Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
- 23.07.2021You can only move forward (well, downward) in a dungeon, never backwards or sideways.
- 23.07.2021A player may only have one dungeon in the command zone at a time.
- 23.07.2021Dungeons are removed from the game as a state-based action.
- 23.07.2021To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- 23.07.2021Thorough Investigation's first ability can trigger only once per combat, no matter how many creatures you attack with.
- 23.07.2021Moving into a dungeon room will cause its room ability to trigger.
- 23.07.2021Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- 23.07.2021If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- 23.07.2021The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- 23.07.2021Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.