Preise, Preisverlauf und die Werte von Cardmarket siehst du mit einem kostenlosen Konto. Dazu legst du die Karte in deine Sammlung, auf die Wunschliste oder ins Deck.
Tovolars Jagdmeister // Tovolars Rudelführer 


Tovolar's Huntmaster // Tovolar's Packleader
Kreatur — Mensch, Werwolf // Kreatur — Werwolf Rare
Innistrad: Midnight Hunt #204, 2021
6/6
Wenn Tovolars Jagdmeister ins Spiel kommt, erzeuge zwei 2/2 grüne Wolf-Kreaturenspielsteine.
Tagaktiv (Falls ein Spieler in seinem eigenen Zug keine Zaubersprüche wirkt, wird es im nächsten Zug Nacht.)
—
Immer wenn Tovolars Rudelführer ins Spiel kommt oder angreift, erzeuge zwei 2/2 grüne Wolf-Kreaturenspielsteine.
: Ein anderer Wolf oder Werwolf deiner Wahl, den du kontrollierst, kämpft gegen eine Kreatur deiner Wahl, die du nicht kontrollierst.
Nachtaktiv (Falls ein Spieler in seinem eigenen Zug zwei oder mehr Zaubersprüche wirkt, wird es im nächsten Zug Tag.)
Aktueller Regeltext (englisch)
When this creature enters, create two 2/2 green Wolf creature tokens.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
—
Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens.
: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
„Riecht ihr das, Freunde? Furcht und Verzweiflung."
TransformDayboundFightNightbound
Illustration: Cristi Balanescu. Platz 7.871 der meistgespielten Commander-Karten.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Spielsteine und zugehörige Karten
- Wolf Spielstein, Token Creature — Wolf
Kombos
-
Tovolars Jagdmeister // Tovolars Rudelführer + Ashnods Altar + Todesmantel der Nim
∞ farbloses Mana∞ Kreatur-Spielsteine∞ Todesauslöser∞ Kreatur kommt ins Spiel So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (9)
- 24.09.2021If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
- 24.09.2021If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
- 24.09.2021If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
- 24.09.2021Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
- 24.09.2021Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
- 24.09.2021Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
- 24.09.2021Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
- 24.09.2021If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
- 24.09.2021If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.