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Unterberg-Abenteurer 

Undermountain Adventurer
Kreatur — Riese, Krieger Rare
Commander Legends: Battle for Baldur's Gate #260, 2022
3/4
Wachsamkeit
Wenn der Unterberg-Abenteurer ins Spiel kommt, übernimmst du die Initiative.
: Erzeuge
. Falls du ein Gewölbe absolviert hast, erzeuge stattdessen sechs
.
Aktueller Regeltext (englisch)
Vigilance
When this creature enters, you take the initiative.
: Add
. If you've completed a dungeon, add six
instead.
Illustration: Michal Ivan. Platz 11.157 der meistgespielten Commander-Karten. Salzwert 0,50, etwas salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Nicht legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Spielsteine und zugehörige Karten
- Undercity // The Initiative Gehört dazu, Dungeon — Undercity // Card
Kombos (die beliebtesten 6 von 47)
-
Unterberg-Abenteurer + Stab des Beherrschens
∞ Karten ziehen∞ Lebenspunkte∞ Mana deiner Kreaturen∞ grünes Mana ab Stufe 3 So funktioniert es
-
Unterberg-Abenteurer + Ashaya, Seele der Wildnis + Scrybwaldläufer
∞ grünes Mana∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel∞ Sturm ab Stufe 3 So funktioniert es
-
Unterberg-Abenteurer + Marvin, mörderischer Mimiker + Pili-Pala
∞ farbiges Mana So funktioniert es
-
Unterberg-Abenteurer + Mardu-Belagerungsbrecher + Strahlender Solar + Sefris von den Verborgenen Wegen
fast ∞ Lebensverlust für alle Spielerfast ∞ Kreatur kommt ins Spielfast ∞ Kreatur verlässt das Spielfeldfast ∞ Todesauslöser So funktioniert es
-
Unterberg-Abenteurer + Sonnenlichtsucher + Armschienen des Kampfmagiers
∞ grünes Mana∞ Mana deiner Kreaturen∞ Enttappen deiner Kreaturen So funktioniert es
-
Unterberg-Abenteurer + Spiegelwesen + Drahtholzwald-Symbiot
∞ grünes ManaUnendlich große eigene Kreaturen bis Zugende∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (10)
- 10.06.2022In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
- 10.06.2022The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
- 10.06.2022Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
- 10.06.2022Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
- 10.06.2022A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
- 10.06.2022If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
- 10.06.2022There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
- 10.06.2022You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
- 10.06.2022If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
- 10.06.2022If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.