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Value Town // Take a Trip to... 


Land — Town // Sorcery — Adventure Rare
Mystery Booster 2 #621, 2024
Value Town enters the battlefield tapped.
: Add
or
.
—
Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
Illustration: Hélio Frazão.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Nicht legal
- Legacy
- Nicht legal
- Vintage
- Nicht legal
- Pauper
- Nicht legal
- Commander
- Nicht legal
Regelklarstellungen (4)
- 08.11.2024Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
- 08.11.2024Playtest cards use a modified version of game symbols, such as
and
. These modified symbols should be treated as the standard symbols during play.
- 08.11.2024Value Town follows all of the normal rules of adventurer cards, except instead of casting it from exile while it’s “on an adventure,” you play it as you would normally play a land, following all normal restrictions. You can only play Value Town from exile if it’s “on an adventure,” it’s currently a time at which you could otherwise play a land, and you have a land play available.
- 08.11.2024For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.