Varis, Waldläufer aus Silbrigmond
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Varis, Waldläufer aus Silbrigmond {1}{G}{G}

Varis, Silverymoon Ranger

Legendäre Kreatur — Mensch, Elf, Waldläufer Rare

Adventures in the Forgotten Realms #209, 2021

3/3

Reichweite, Abwehr {1} Immer wenn du einen Kreaturen- oder Planeswalkerzauber wirkst, wage dich ins Gewölbe. Diese Fähigkeit wird nur einmal pro Zug ausgelöst. (Um dich ins Gewölbe zu wagen, betritt den ersten Raum oder rücke in den nächsten Raum vor.) Immer wenn du ein Gewölbe absolvierst, erzeuge einen 2/2 grünen Wolf-Kreaturenspielstein.

Aktueller Regeltext (englisch)

Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

ReachWardVenture into the dungeon

Illustration: Jesper Ejsing. Platz 15.253 der meistgespielten Commander-Karten. Salzwert 0,33, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Dungeon of the Mad Mage Gehört dazu, Dungeon
  • Lost Mine of Phandelver Gehört dazu, Dungeon
  • Wolf Spielstein, Token Creature — Wolf
  • Tomb of Annihilation Gehört dazu, Dungeon
Regelklarstellungen (21)
  • 23.07.2021If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 23.07.2021Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 23.07.2021If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
  • 23.07.2021A player may only have one dungeon in the command zone at a time.
  • 23.07.2021To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 23.07.2021Moving into a dungeon room will cause its room ability to trigger.
  • 23.07.2021Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 23.07.2021To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 23.07.2021Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • 23.07.2021If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • 23.07.2021A player may only have one dungeon in the command zone at a time.
  • 23.07.2021You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 23.07.2021You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 23.07.2021Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 23.07.2021Dungeons are removed from the game as a state-based action.
  • 23.07.2021Dungeons are removed from the game as a state-based action.
  • 23.07.2021Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • 23.07.2021The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 23.07.2021The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 23.07.2021Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 23.07.2021Moving into a dungeon room will cause its room ability to trigger.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (5)