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Vault 112: Sadistische Simulation 


Vault 112: Sadistic Simulation
Verzauberung — Sage Rare
Fallout #123, 2024
(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I, II — Tappe bis zu eine Kreatur deiner Wahl und lege eine Betäubungsmarke auf sie. Du erhältst (zwei Energiemarken).
III — Bezahle eine beliebige Menge
. Falls du auf diese Weise eine oder mehrere
bezahlt hast, mische deine Bibliothek und schicke dann entsprechend viele Karten oben von deiner Bibliothek ins Exil. Du kannst eine jener Karten spielen, ohne ihre Manakosten zu bezahlen.
Aktueller Regeltext (englisch)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters).
III — Pay any amount of
. If you paid one or more
this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
Illustration: Anton Solovianchyk. Platz 11.657 der meistgespielten Commander-Karten. Salzwert 0,06, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Nicht legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (9)
- 08.03.2024Some triggered abilities state that you “may pay” a certain amount of
. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
- 08.03.2024Some triggered abilities that state that you “may pay” a certain amount of
describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
- 08.03.2024If a spell or ability with one or more targets states that you “may pay” some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any
even if you want to.
- 08.03.2024Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
- 08.03.2024If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- 08.03.2024Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
- 08.03.2024Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any
.
- 08.03.2024
is the energy symbol. It represents one energy counter.
- 08.03.2024Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.