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Virtus the Veiled 

Legendary Creature — Azra Assassin Rare
Battlebond Promos #7s, 2018
1/1
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
Illustration: Johann Bodin. Platz 7.923 der meistgespielten Commander-Karten. Salzwert 0,50, etwas salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Nicht legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos
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Virtus the Veiled + Blutsaugerin des Aclazotz
Ein Gegner verliert das Spiel∞ Lebensverlust für einen Gegner ab Stufe 3 So funktioniert es
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Virtus the Veiled + Wundenspiegelung
Ein Gegner verliert das Spiel ab Stufe 3 So funktioniert es
-
Virtus the Veiled + Erzdämon der Verzweiflung
fast ∞ Lebensverlust für einen GegnerEin Gegner verliert das Spiel ab Stufe 3 So funktioniert es
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Virtus the Veiled + Klasse der Hexenmeister
fast ∞ Lebensverlust für einen GegnerEin Gegner verliert das Spiel ab Stufe 3 So funktioniert es
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Virtus the Veiled + Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant
fast ∞ Lebensverlust für einen GegnerEin Gegner verliert das Spiel ab Stufe 3 So funktioniert es
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Virtus the Veiled + Astarion der Dekadente
fast ∞ Lebensverlust für einen GegnerEin Gegner verliert das Spiel ab Stufe 3 So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (11)
- 08.06.2018Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
- 08.06.2018"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
- 08.06.2018An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 08.06.2018Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
- 08.06.2018If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
- 08.06.2018In a Two-Headed Giant game, a player's life total is the same as their team's life total.
- 08.06.2018Virtus's last ability triggers and resolves after combat damage is dealt. For example, if Virtus deals 1 combat damage to a player with 10 life, combat damage will reduce that player's life total to 9. Then its ability will cause the player to lose 5 life, leaving the player at 4.
- 08.06.2018Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
- 08.06.2018The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
- 08.06.2018The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
- 08.06.2018To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.