Spannungsladung
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Spannungsladung {2}{R}

Volt Charge

Spontanzauber Common

Phyrexia: All Will Be One #155, 2023

Die Spannungsladung fügt einem Ziel deiner Wahl 3 Schadenspunkte zu. Führe Wucherung durch. (Bestimme eine beliebige Anzahl an bleibenden Karten und/oder Spielern und gib ihnen dann von jeder Sorte Marke, die dort bereits liegt, eine weitere Marke.)

Aktueller Regeltext (englisch)

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

„Zwischen Elesh Norn und Urabrask schwelt ein Krieg. Nutzt das Chaos, dann können wir uns beider für immer entledigen." —Koth

Proliferate

Illustration: Deruchenko Alexander. Platz 7.448 der meistgespielten Commander-Karten. Salzwert 0,11, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Legal
Commander
Legal
Regelklarstellungen (7)
  • 01.06.2011If the permanent or player is an illegal target when Volt Charge tries to resolve, it won't resolve and none of its effects will happen. You won't proliferate.
  • 04.02.2023If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • 04.02.2023You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • 04.02.2023If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • 04.02.2023An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • 04.02.2023To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • 04.02.2023Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (3)