Klasse der Hexenmeister
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Klasse der Hexenmeister {B}

Warlock Class

Verzauberung — Klasse Uncommon

Adventures in the Forgotten Realms #125, 2021

(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.) Zu Beginn deines Endsegments und falls in diesem Zug eine Kreatur gestorben ist, verliert jeder Gegner 1 Lebenspunkt. {1}{B}: Stufe 2 //Level_2// Wenn diese Klasse Stufe 2 erreicht, schaue dir die obersten drei Karten deiner Bibliothek an. Nimm eine davon auf deine Hand und lege den Rest auf deinen Friedhof. {6}{B}: Stufe 3 //Level_3// Zu Beginn deines Endsegments verliert jeder Gegner so viele Lebenspunkte, wie er in diesem Zug Lebenspunkte verloren hat. (Schaden verursacht den Verlust von Lebenspunkten.)

Aktueller Regeltext (englisch)

(Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. {1}{B}: Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {6}{B}: Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Illustration: Kieran Yanner. Platz 7.278 der meistgespielten Commander-Karten. Salzwert 0,22, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos (die beliebtesten 6 von 27)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (9)
  • 23.07.2021Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • 23.07.2021Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
  • 23.07.2021Gaining a level won't remove abilities that a Class had at a previous level.
  • 23.07.2021You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • 23.07.2021Warlock Class's first ability will trigger only once during your end step, no matter how many creatures died this turn. However, if no creatures have died so far this turn as the end step begins, the ability won't trigger at all. It's not possible to cause a creature to die during the end step in time to have the ability trigger.
  • 23.07.2021You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
  • 23.07.2021Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • 23.07.2021Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • 23.07.2021Warlock Class does not need to have been on the battlefield when the creature died for its first ability. For example, if a creature died in combat and you cast Warlock Class in your second main phase, the ability will trigger at the beginning of your end step.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

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