Willkommen im … // Jurassic Park
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Willkommen im … // Jurassic Park {1}{G}{G}

Welcome to . . . // Jurassic Park

Verzauberung — Sage // Legendäres Land Rare

Jurassic World Collection #7, 2023

Invertiert, Borderless

(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment.) I — Für jeden Gegner wird bis zu ein Nichtkreatur-Artefakt deiner Wahl, das er kontrolliert, zu einer 0/4 Mauer-Artefaktkreatur mit Verteidiger, solange du diese Sage kontrollierst. II — Erzeuge einen 3/3 grünen Dinosaurier-Kreaturenspielstein, der Trampelschaden verursacht. Er erhält Eile bis zum Ende des Zuges. III — Zerstöre alle Mauern. Schicke diese Sage ins Exil und bringe sie dann transformiert unter deiner Kontrolle ins Spiel zurück. — (Transformiert von Willkommen im …) Jede Dinosaurier-Karte in deinem Friedhof hat Befreiung. Die Befreiungskosten sind gleich den Manakosten der Karte plus „Schicke drei andere Karten aus deinem Friedhof ins Exil." (Du kannst Karten aus deinem Friedhof für ihre Befreiungskosten wirken.) {T}: Erzeuge {G} für jeden Dinosaurier, den du kontrollierst.

Aktueller Regeltext (englisch)

(As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. — (Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control.

Transform

Illustration: Villarrte. Platz 5.663 der meistgespielten Commander-Karten. Salzwert 0,45, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Dinosaur Spielstein, Token Creature — Dinosaur

Kombos

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (11)
  • 10.11.2023If Welcome to… leaves the battlefield before its first chapter ability resolves, that ability will have no effect. The target noncreature artifacts won't become Walls at all.
  • 10.11.2023Escape's permission doesn't change when you may cast the spell from your graveyard.
  • 10.11.2023If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • 10.11.2023If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • 10.11.2023A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • 10.11.2023Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • 10.11.2023If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
  • 10.11.2023If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.
  • 10.11.2023If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • 10.11.2023After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • 10.11.2023To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (1)