Schreitendes Elend
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Schreitendes Elend {2}{B}

Woe Strider

Kreatur — Schrecken Rare

Tarkir: Dragonstorm Commander #201, 2025

3/2

Wenn diese Kreatur ins Spiel kommt, erzeuge einen 0/1 weißen Ziege-Kreaturenspielstein. Opfere eine andere Kreatur: Hellsicht 1. Befreiung — {3}{B}{B}, schicke vier andere Karten aus deinem Friedhof ins Exil. (Du kannst diese Karte aus deinem Friedhof für ihre Befreiungskosten wirken.) Diese Kreatur befreit sich mit zwei +1/+1-Marken auf ihr.

Aktueller Regeltext (englisch)

When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.

EscapeScry

Illustration: John Thacker. Platz 1.677 der meistgespielten Commander-Karten. Salzwert 0,09, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Goat Spielstein, Token Creature — Goat

Kombos (die beliebtesten 6 von 1.713)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (7)
  • 24.01.2020If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • 24.01.2020Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • 24.01.2020If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • 24.01.2020If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • 24.01.2020To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • 24.01.2020After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • 24.01.2020Escape's permission doesn't change when you may cast the spell from your graveyard.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (9)