Äther-Raffinerie
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Äther-Raffinerie {4}{R}{R}

Aether Refinery

Artefakt Rare

Modern Horizons 3 Commander #106, 2024

Falls du eine oder mehrere {E} (Energiemarken) erhalten würdest, erhältst du stattdessen doppelt so viele {E}. {T}: Du erhältst {E}, dann kannst du eine oder mehrere {E} bezahlen. Falls du dies tust, erzeuge einen X/X schwarzen Äthergeborener-Kreaturenspielstein, wobei X gleich der Anzahl der auf diese Weise bezahlten {E} ist.

Aktueller Regeltext (englisch)

If you would get one or more {E} (energy counters), you get twice that many {E} instead. {T}: You get {E}, then you may pay one or more {E}. If you do, create an X/X black Aetherborn creature token, where X is the amount of {E} paid this way.

Avaati Vyas Erfindung stabilisierte rohen Äther, aber selbst sie hatte nicht geahnt, dass sie auch Leben schaffen würde.

Illustration: Daniel Ljunggren. Platz 5.624 der meistgespielten Commander-Karten. Salzwert 0,62, etwas salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Aetherborn Spielstein, Token Creature — Aetherborn

Kombos (die beliebtesten 6 von 15)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (11)
  • 07.06.2024If two or more effects attempt to modify how many {E} you get (or how many counters you would get), you choose the order to apply those effects, no matter who controls the sources of those effects.
  • 07.06.2024Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • 07.06.2024If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • 07.06.2024Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • 07.06.2024Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • 07.06.2024If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 07.06.2024Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • 07.06.2024Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • 07.06.2024If you control two Aether Refineries, the amount of {E} you get is four times the original number. Three Aether Refineries multiplies the original number by eight, and so on.
  • 07.06.2024Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • 07.06.2024{E} is the energy symbol. It represents one energy counter.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (2)