Ätherstrom-Leiter
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Ätherstrom-Leiter {6}

Aetherflux Conduit

Artefakt Rare

Aetherdrift Commander #17, 2025

Immer wenn du einen Zauberspruch wirkst, erhältst du so viele {E} (Energiemarken), wie Mana ausgegeben wurde, um den Zauberspruch zu wirken. {T}, bezahle fünfzig {E}: Ziehe sieben Karten. Du kannst eine beliebige Anzahl an Zaubersprüchen aus deiner Hand wirken, ohne ihre Manakosten zu bezahlen.

Aktueller Regeltext (englisch)

Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. {T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.

Als Kaladesh zu Avishkar wurde, begann der Äther endlich für alle frei zu fließen.

Illustration: Michael Phillippi. Platz 5.474 der meistgespielten Commander-Karten. Salzwert 0,27, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal
Regelklarstellungen (8)
  • 07.02.2025Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
  • 07.02.2025Some spells and abilities which give you {E} or say you “may pay” some amount of {E} require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any {E} from it, and you won’t get the chance to pay any {E} for its effects even if you want to.
  • 07.02.2025Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.
  • 07.02.2025If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 07.02.2025{E} is the energy symbol. It represents one energy counter.
  • 07.02.2025Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • 07.02.2025Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • 07.02.2025Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (2)