Arkaner Raub
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Arkaner Raub {2}{U}{U}

Arcane Heist

Hexerei Rare

Outlaws of Thunder Junction Commander #13, 2024

Du kannst eine Spontanzauber- oder Hexereikarte deiner Wahl aus dem Friedhof eines Gegners wirken, ohne ihre Manakosten zu bezahlen. Falls der Zauberspruch auf seinen Friedhof gelegt würde, schicke ihn stattdessen ins Exil. Chiffrieren (Dann kannst du diese Zauberspruchkarte auf eine Kreatur codiert, die du kontrollierst, ins Exil schicken. Immer wenn jene Kreatur einem Spieler Kampfschaden zufügt, kann ihr Beherrscher eine Kopie der codierten Karte wirken, ohne ihre Manakosten zu bezahlen.)

Aktueller Regeltext (englisch)

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Cipher

Illustration: Anna Pavleeva. Platz 5.141 der meistgespielten Commander-Karten. Salzwert 0,39, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal
Regelklarstellungen (14)
  • 12.04.2024The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
  • 12.04.2024If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • 12.04.2024You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
  • 12.04.2024If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
  • 12.04.2024If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 12.04.2024The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 12.04.2024If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 12.04.2024If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.
  • 12.04.2024You choose whether to cast the target instant or sorcery card as Arcane Heist resolves. If you do, you do so as part of the resolution of Arcane Heist. You can’t wait to cast it later in the turn. Timing restrictions based on the card’s types are ignored.
  • 12.04.2024You choose the creature as the spell resolves. The cipher ability doesn’t target that creature.
  • 12.04.2024If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
  • 12.04.2024The copy of the card with cipher is created in and cast from exile.
  • 12.04.2024If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
  • 12.04.2024You can choose only a creature to encode the card onto.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (3)