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Erzpriester von Iona 
Archpriest of Iona
Kreatur — Mensch, Kleriker Rare
Zendikar Rising #5, 2020
*/2
Die Stärke des Erzpriesters von Iona ist gleich der Anzahl an Kreaturen in deiner Abenteurergruppe. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer) Zu Beginn des Kampfes in deinem Zug und falls du eine vollständige Abenteurergruppe hast, erhält eine Kreatur deiner Wahl +1/+1 und Flugfähigkeit bis zum Ende des Zuges.
Aktueller Regeltext (englisch)
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Illustration: Denman Rooke. Platz 10.986 der meistgespielten Commander-Karten. Salzwert 0,05, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (8)
- 25.09.2020To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
- 25.09.2020The ability that defines Archpriest of Iona's power applies in all zones, not just the battlefield.
- 25.09.2020The last ability won't trigger at all if you don't have a full party as your combat phase begins. It won't grant +1/+1 or flying if you don't have a full party as it resolves. The number of creatures in your party may change between these times, however.
- 25.09.2020Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
- 25.09.2020If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
- 25.09.2020Once the target creature gets +1/+1 and gains flying, it keeps those bonuses even if you no longer have a full party later in the turn.
- 25.09.2020An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.
- 25.09.2020Archpriest of Iona's power is constantly updated as the number of creatures in your party changes. If Archpriest of Iona is on the battlefield, it will consider itself as a Cleric.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.