Arsenal-Automat
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Arsenal-Automat {3}

Armory Automaton

Artefaktkreatur — Konstrukt Rare

Final Fantasy Commander #336, 2025

2/2Surge Foil

Immer wenn diese Kreatur ins Spiel kommt oder angreift, kannst du eine beliebige Anzahl an Ausrüstungen deiner Wahl an sie anlegen. (Die Kontrolle über die Ausrüstung ändert sich nicht.)

Aktueller Regeltext (englisch)

Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

„Diese Maschinen sind ‚Auslöscher'. Wenn die dich erwischen, ist der Name Programm." —Jessie, Mitglied von Avalanche

Illustration: Gas1. Platz 6.992 der meistgespielten Commander-Karten. Salzwert 0,24, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (6)
  • 08.11.2016An ability of an Equipment that triggers "whenever equipped creature attacks" triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to "that creature" in the effect refer to the creature the Equipment was attached to when the ability triggered.
  • 08.11.2016If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says "you" refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word "you" in that ability refers to you, the controller of the creature.
  • 08.11.2016You can choose to target no Equipment if you don't want to attach any to Armory Automaton. Because the ability is optional, you also don't have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them.
  • 08.11.2016The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don't have to choose only one.
  • 08.11.2016Armory Automaton's ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to attach that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can't activate equip abilities of Equipment they don't control.
  • 08.11.2016If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (2)