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Tollkuns Tunnelbohrer // Tecutlan, die Sengende Kluft 

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift
Legendäres Artefakt // Legendäres Land — Höhle Rare
The Lost Caverns of Ixalan #135, 2023
Wenn Tollkuns Tunnelbohrer ins Spiel kommt, wirf eine beliebige Anzahl an Karten ab und ziehe dann entsprechend viele Karten plus eine.
Zu Beginn deines Endsegments und falls du in diesem Zug abgestiegen bist, lege eine Bohrungsmarke auf Tollkuns Tunnelbohrer. Falls dann drei oder mehr Bohrungsmarken auf ihm liegen, entferne sie und transformiere ihn. (Du bist abgestiegen, falls eine Permanent-Karte von irgendwoher auf deinen Friedhof gelegt wurde.)
—
(Transformierter Tollkuns Tunnelbohrer.)
: Erzeuge
.
Immer wenn du einen Bleibende-Karte-Zauberspruch mit Mana wirkst, das von Tecutlan, der Sengenden Kluft, erzeugt wurde, wende Entdeckung X an, wobei X gleich dem Manabetrag jenes Zauberspruchs ist.
Aktueller Regeltext (englisch)
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
—
(Transforms from Brass's Tunnel-Grinder.)
: Add
.
Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.
Illustration: Cristi Balanescu. Platz 1.616 der meistgespielten Commander-Karten. Salzwert 0,24, kaum salzig.
Legalität
- Standard
- Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (18)
- 10.11.2023Some cards refer to the number of times a player descended this turn. Those cards care about the number of permanent cards put into that player's graveyard from anywhere this turn.
- 10.11.2023A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
- 10.11.2023If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.
- 10.11.2023A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card. Tokens are not cards, and while tokens are put into the graveyard before ceasing to exist, that action doesn't count as a player having descended.
- 10.11.2023If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.
- 10.11.2023In either case, it doesn't matter if those cards are still in that player's graveyard.
- 10.11.2023Some cards refer to a player who has "descended this turn." This means that a permanent card has been put into that player's graveyard from anywhere this turn.
- 10.11.2023When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.
- 10.11.2023Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.
- 10.11.2023You choose how many cards to discard as the first ability of Brass's Tunnel-Grinder resolves. You may choose to discard no cards and just draw a card.
- 10.11.2023If a permanent spell cast using mana produced by Tecutlan, the Searing Rift has
in its mana cost, use the value chosen for X when calculating that spell's mana value.
- 10.11.2023If the discovered card has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
- 10.11.2023The mana value of a split card is determined by the combined mana cost of its two halves. If discover allows you to cast a split card, you may cast either half (as long as its mana value is less than or equal to the effect's discover value) but not both halves.
- 10.11.2023You exile the cards face up. All players will be able to see them.
- 10.11.2023Abilities that begin with "At the beginning of your end step, if you descended this turn" will trigger only once during your end step, no matter how many times you descended this turn. However, if you haven't descended this turn as your end step begins, the ability won't trigger at all. It's not possible to put a permanent card into your graveyard during the end step in time to have the ability trigger.
- 10.11.2023If you discover an adventurer card, split card, or modal double-faced card, you might be able to cast that card with either set of characteristics depending on the effect's discover value. For example, if you discover 4 and reveal Galvanic Giant (an adventurer card from Wilds of Eldraine with a mana value of 4), you could cast Galvanic Giant, but not Storm Reading (its Adventure, which has a mana value of 7). If you discover 7 and reveal Galvanic Giant, you could cast either Galvanic Giant or Storm Reading.
- 10.11.2023Tecutlan, the Searing Rift's triggered ability will resolve before the spell that caused it to trigger.
- 10.11.2023Multiple cards have abilities that begin with "At the beginning of your end step, if you descended this turn." These cards don't need to have been under your control at the time you descended. For example, if a permanent card is put into your graveyard during your first main phase and you cast Stalactite Stalker your second main phase, its ability will trigger at the beginning of your end step.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.