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Dämon der düsteren Intrigen 



Demon of Dark Schemes
Kreatur — Dämon Mythic
Kaladesh #73, 2016
5/5
Fliegend
Wenn der Dämon der düsteren Intrigen ins Spiel kommt, erhalten alle anderen Kreaturen -2/-2 bis zum Ende des Zuges.
Immer wenn eine andere Kreatur stirbt, erhältst du (eine Energiemarke).
, bezahle
: Bringe eine Kreaturenkarte deiner Wahl aus einem Friedhof unter deiner Kontrolle getappt ins Spiel.
Aktueller Regeltext (englisch)
Flying
When this creature enters, all other creatures get -2/-2 until end of turn.
Whenever another creature dies, you get (an energy counter).
, Pay
: Put target creature card from a graveyard onto the battlefield tapped under your control.
Illustration: Daarken. Platz 9.073 der meistgespielten Commander-Karten. Salzwert 0,20, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos (die beliebtesten 6 von 31)
-
Dämon der düsteren Intrigen + Verhasster Oberkommandant + Phyrexianischer Altar
∞ farbiges Mana∞ Kreatur-Spielsteine∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel So funktioniert es
-
Dämon der düsteren Intrigen + Sengirischer Autokrat + Phyrexianischer Altar
∞ farbiges Mana∞ Todesauslöser∞ Energiemarken∞ Kreatur kommt ins Spiel So funktioniert es
-
Dämon der düsteren Intrigen + Phyrexianischer Altar + Myr-Kampfkugel
∞ farbiges Mana∞ Kreatur-Spielsteine∞ Todesauslöser∞ Energiemarken So funktioniert es
-
Dämon der düsteren Intrigen + Eisenhütte des Krark-Clans + Gontis Ätherherz + Automatisiertes Montageband
∞ farbloses Mana∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel∞ Opferauslöser So funktioniert es
-
Dämon der düsteren Intrigen + Hornissenkönigin + Phyrexianischer Altar
∞ farbiges Mana∞ Kreatur-Spielsteine∞ Todesauslöser∞ Energiemarken So funktioniert es
-
Dämon der düsteren Intrigen + Erbarmungsloser Plünderer + Myr-Kampfkugel + Eingeweideleser
∞ farbiges Mana∞ Kreatur-Spielsteine∞ Schätze∞ Artefakt-Spielsteine So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (13)
- 20.09.2016If a creature's owner leaves the game after you've put that creature onto the battlefield with Demon of Dark Schemes's last ability, the creature leaves with that player. If you leave the game before that player, the creature is exiled.
- 20.09.2016The set of creatures affected by Demon of Dark Schemes's first triggered ability is determined as the ability resolves. Creatures that enter the battlefield later in the turn and noncreature permanents that become creatures later in the turn won't get -2/-2.
- 20.09.2016Demon of Dark Schemes's second triggered ability triggers whenever another creature dies for any reason, not just due to the first triggered ability.
- 20.09.2016If Demon of Dark Schemes dies at the same time as another creature, its second triggered ability triggers.
- 07.06.2024Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
- 07.06.2024
is the energy symbol. It represents one energy counter.
- 07.06.2024Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- 07.06.2024Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
- 07.06.2024Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- 07.06.2024Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
- 07.06.2024If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- 07.06.2024If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
- 07.06.2024Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.