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Eirdu, Bringer des Morgens // Isilu, Bringer des Abends 


Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
Legendary Creature — Elemental God // Legendary Creature — Elemental God Mythic
Lorwyn Eclipsed #13, 2026
5/5
Fliegend, Lebensverknüpfung
Kreaturenzauber, die du wirkst, haben Einberufen. (Deine Kreaturen können dir helfen, die Zaubersprüche zu wirken. Mit jeder Kreatur, die du tappst, während du einen Kreaturenzauber wirkst, bezahlst du für oder ein Mana einer Farbe jener Kreatur.)
Zu Beginn deiner ersten Hauptphase kannst du
bezahlen. Falls du dies tust, transformiere Eirdu.
—
Fliegend, Lebensverknüpfung
Jede andere Nichtspielsteinkreatur, die du kontrollierst, hat Beharrlichkeit. (Wenn sie stirbt und falls keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
Zu Beginn deiner ersten Hauptphase kannst du
bezahlen. Falls du dies tust, transformiere Isilu.
Aktueller Regeltext (englisch)
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may pay
. If you do, transform Eirdu.
—
Flying, lifelink
Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your first main phase, you may pay
. If you do, transform Isilu.
Illustration: Lucas Graciano. Platz 5.754 der meistgespielten Commander-Karten. Salzwert 0,27, kaum salzig.
Legalität
- Standard
- Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos (die beliebtesten 6 von 2.374)
-
Eirdu, Bringer des Morgens // Isilu, Bringer des Abends + Leuchtende Brutmotte + Eingeweideleser
∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel∞ Opferauslöser∞ Todesauslöser So funktioniert es
-
Eirdu, Bringer des Morgens // Isilu, Bringer des Abends + Leuchtende Brutmotte + Ashnods Altar
∞ farbloses Mana∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel∞ Opferauslöser ab Stufe 3 So funktioniert es
-
Eirdu, Bringer des Morgens // Isilu, Bringer des Abends + Marionettenlehrling + Eingeweideleser
∞ Lebensverlust∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel∞ Opferauslöser ab Stufe 3 So funktioniert es
-
Eirdu, Bringer des Morgens // Isilu, Bringer des Abends + Ashnods Altar + Mikaeus der Unheilige
∞ farbloses Mana∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel∞ Opferauslöser ab Stufe 3 So funktioniert es
-
Eirdu, Bringer des Morgens // Isilu, Bringer des Abends + Wesirin der Heilmittel + Eingeweideleser
∞ Kreatur kommt ins Spiel∞ Kreatur verlässt das Spielfeld∞ Todesauslöser∞ Opferauslöser So funktioniert es
-
Eirdu, Bringer des Morgens // Isilu, Bringer des Abends + Schattenband-Eiferer + Leuchtende Brutmotte
∞ Überwachen∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel∞ Opferauslöser ab Stufe 3 So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (18)
- 17.11.2025A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
- 17.11.2025If a card with persist is removed from the graveyard after it dies but before the triggered ability resolves, it won't be returned to the battlefield.
- 17.11.2025If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. A creature's persist ability can bring it back again if its -1/-1 counters are removed this way.
- 17.11.2025Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
- 17.11.2025You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
- 17.11.2025In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Oko, Lorwyn Liege's color identity is green and blue, since its front face is blue, its rules text contains a green mana symbol, and its back face has a green color indicator as well as a blue mana symbol in its rules text.
- 17.11.2025When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
- 17.11.2025Once persist returns the creature, it's considered a new object with no relation to the object that it was. Auras that were attached to it won't return to the battlefield. Equipment that was attached to it will remain unattached. Any counters that were on it won't be put on the new creature.
- 17.11.2025A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
- 17.11.2025If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature as it last existed on the battlefield, and it still had -1/-1 counters on it at that point.
- 17.11.2025Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
- 17.11.2025If you sacrifice Eirdu while casting a creature spell (to activate a mana ability, for example), the spell won't have convoke when you pay its costs unless it has convoke some other way.
- 17.11.2025The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
- 17.11.2025If a creature you control has a mana ability with
in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
- 17.11.2025In some rare cases, this permanent might transform while its triggered ability that allows you to pay mana to transform it is still on the stack. (For example, another effect might cause that ability to trigger an additional time.) In such a case, even if you pay mana as the triggered ability resolves, this permanent won't transform because it already transformed while the triggered ability was on the stack.
- 17.11.2025The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
- 17.11.2025If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all.
- 17.11.2025Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.