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Heliod, Gott der Sonne 

Heliod, God of the Sun
Legendäre Verzauberungskreatur — Gott Mythic
Theros #17, 2013
5/6
Unzerstörbar
Solange deine Hingabe zu Weiß weniger als fünf beträgt, ist Heliod keine Kreatur. (Jedes in den Manakosten von bleibenden Karten, die du kontrollierst, erhöht deine Hingabe zu Weiß um eins.)
Andere Kreaturen, die du kontrollierst, haben Wachsamkeit.
: Bringe einen 2/1 weißen Kleriker-Verzauberungskreaturenspielstein ins Spiel.
Aktueller Regeltext (englisch)
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
Illustration: Jaime Jones. Platz 3.460 der meistgespielten Commander-Karten. Salzwert 0,32, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Spielsteine und zugehörige Karten
- Cleric Spielstein, Token Enchantment Creature — Cleric
Regelklarstellungen (12)
- 15.09.2013Numeric mana symbols (
,
, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
- 15.09.2013Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
- 15.09.2013If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
- 15.09.2013Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
- 24.01.2020If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
- 24.01.2020The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
- 24.01.2020If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
- 24.01.2020As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
- 24.01.2020Counters put on a God remain on it while it's not a creature, even if they have no effect.
- 24.01.2020When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
- 24.01.2020The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
- 24.01.2020If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.