HELIOS-One
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HELIOS-One

HELIOS One

Land Rare

Fallout #149, 2024

{T}: Erzeuge {C}. {1}, {T}: Du erhältst {E} (eine Energiemarke). {3}, {T}, bezahle X {E}, opfere HELIOS-One: Zerstöre ein Nichtland-Permanent deiner Wahl mit Manabetrag X. Aktiviere diese Fähigkeit wie eine Hexerei.

Aktueller Regeltext (englisch)

{T}: Add {C}. {1}, {T}: You get {E} (an energy counter). {3}, {T}, Pay X {E}, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.

Die Anlage ist immer noch in der Lage, die verheerende Satellitenwaffe ARCHIMEDES zu aktivieren.

Illustration: Brian Valeza. Platz 5.381 der meistgespielten Commander-Karten. Salzwert 0,19, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal
Regelklarstellungen (11)
  • 08.03.2024Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • 08.03.2024If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
  • 08.03.2024A token that’s not a copy of something else normally won’t have a mana cost. Anything without a mana cost normally has a mana value of 0.
  • 08.03.2024Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
  • 08.03.2024If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 08.03.2024Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • 08.03.2024Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • 08.03.2024{E} is the energy symbol. It represents one energy counter.
  • 08.03.2024Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
  • 08.03.2024Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • 08.03.2024If a permanent has {X} in its mana cost, X is 0 when determining its mana value.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (4)