Preise, Preisverlauf und die Werte von Cardmarket siehst du mit einem kostenlosen Konto. Dazu legst du die Karte in deine Sammlung, auf die Wunschliste oder ins Deck.
Trügerischer Gewinn 


Illusory Gains
Verzauberung — Aura Rare
Dragons of Tarkir #59, 2015
Verzaubert eine Kreatur Du kontrollierst die verzauberte Kreatur. Immer wenn eine Kreatur unter der Kontrolle eines Gegners ins Spiel kommt, lege den Trügerischen Gewinn an diese Kreatur an.
Aktueller Regeltext (englisch)
Enchant creature You control enchanted creature. Whenever a creature an opponent controls enters, attach this Aura to that creature.
Illustration: Kev Walker. Platz 22.694 der meistgespielten Commander-Karten. Salzwert 0,54, etwas salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (4)
- 25.02.2015The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.
- 25.02.2015Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.
- 25.02.2015If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.
- 25.02.2015If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.