Invasion von Azgol // Aschfahler Schnitter
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Invasion von Azgol // Aschfahler Schnitter {B}{R}

Invasion of Azgol // Ashen Reaper

Schlacht — Belagerung // Kreatur — Zombie, Elementarwesen Uncommon

March of the Machine #232, 2023

Verteidigung 4

(Sowie eine Belagerung ins Spiel kommt, bestimme einen Gegner, der sie beschützt. Du und andere könnt sie angreifen. Wenn sie überwunden wird, schicke sie ins Exil und wirke sie dann transformiert.) Wenn die Invasion von Azgol ins Spiel kommt, opfert ein Spieler deiner Wahl eine Kreatur oder einen Planeswalker und verliert 1 Lebenspunkt. — Bedrohlich Zu Beginn deines Endsegments legst du eine +1/+1-Marke auf den Aschfahlen Schnitter, falls in diesem Zug eine bleibende Karte aus dem Spiel auf einen Friedhof gelegt wurde.

Aktueller Regeltext (englisch)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, target player sacrifices a creature or planeswalker of their choice and loses 1 life. — Menace At the beginning of your end step, put a +1/+1 counter on this creature if a permanent was put into a graveyard from the battlefield this turn.

Ewiger Hass speist ewiges Feuer.

TransformMenace

Illustration: Joshua Raphael. Platz 18.552 der meistgespielten Commander-Karten.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal
Regelklarstellungen (19)
  • 14.04.2023If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
  • 14.04.2023Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
  • 14.04.2023A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
  • 14.04.2023If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
  • 14.04.2023If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
  • 14.04.2023Ashen Reaper’s ability triggers at the beginning of each of your end steps, even if nothing has entered any graveyard that turn. The ability checks as it resolves whether to put a +1/+1 counter on Ashen Reaper or not. This means the ability will count any permanent that’s put into a graveyard in response to the ability.
  • 14.04.2023A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
  • 14.04.2023Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
  • 14.04.2023Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
  • 14.04.2023A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
  • 14.04.2023If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
  • 14.04.2023A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
  • 14.04.2023If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
  • 14.04.2023If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
  • 14.04.2023In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
  • 14.04.2023The ability will count any permanent that was put into a graveyard, including token permanents.
  • 14.04.2023If a nontoken permanent is put into a graveyard, it doesn’t matter what happens to the permanent card afterward. Ashen Reaper’s ability will count it even if the card has left the graveyard by the time the ability resolves.
  • 14.04.2023As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
  • 14.04.2023Damage dealt to a battle causes that many defense counters to be removed from it.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

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