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Invasion von Lorwyn // Ausdünnende Truppen 


Invasion of Lorwyn // Winnowing Forces
Schlacht — Belagerung // Kreatur — Elf, Krieger Uncommon
March of the Machine #236, 2023
Verteidigung 5
(Sowie eine Belagerung ins Spiel kommt, bestimme einen Gegner, der sie beschützt. Du und andere könnt sie angreifen. Wenn sie überwunden wird, schicke sie ins Exil und wirke sie dann transformiert.) Wenn die Invasion von Lorwyn ins Spiel kommt, zerstöre eine Nicht-Elf-Kreatur deiner Wahl mit Stärke X oder weniger, die ein Gegner kontrolliert, wobei X gleich der Anzahl an Ländern ist, die du kontrollierst. — Stärke und Widerstandskraft der Ausdünnenden Truppen sind gleich der Anzahl an Ländern, die du kontrollierst.
Aktueller Regeltext (englisch)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control. — Winnowing Forces's power and toughness are each equal to the number of lands you control.
Das Auftauchen der Phyrexianer war so anstößig, dass Perfekte und Augenweh in ungeahnter Eintracht zusammenwirkten, um sie zu auszumerzen.
Illustration: Dan Murayama Scott. Platz 18.748 der meistgespielten Commander-Karten. Salzwert 0,16, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (16)
- 14.04.2023If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
- 14.04.2023A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
- 14.04.2023A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
- 14.04.2023If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
- 14.04.2023In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
- 14.04.2023Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
- 14.04.2023Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
- 14.04.2023A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
- 14.04.2023Damage dealt to a battle causes that many defense counters to be removed from it.
- 14.04.2023If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
- 14.04.2023If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
- 14.04.2023A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
- 14.04.2023If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
- 14.04.2023As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
- 14.04.2023If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
- 14.04.2023Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.