Invasion von Neu-Phyrexia // Teferi Akosa von Zhalfir
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Invasion von Neu-Phyrexia // Teferi Akosa von Zhalfir {X}{W}{U}

Invasion of New Phyrexia // Teferi Akosa of Zhalfir

Schlacht — Belagerung // Legendärer Planeswalker — Teferi Mythic

March of the Machine #239, 2023

Verteidigung 6

(Sowie eine Belagerung ins Spiel kommt, bestimme einen Gegner, der sie beschützt. Du und andere könnt sie angreifen. Wenn sie überwunden wird, schicke sie ins Exil und wirke sie dann transformiert.) Wenn die Invasion von Neu-Phyrexia ins Spiel kommt, erzeuge X 2/2 weiße und blaue Ritter-Kreaturenspielsteine mit Wachsamkeit. — +1: Ziehe zwei Karten. Wirf dann zwei Karten ab, es sei denn, du wirfst eine Kreaturenkarte ab. −2: Du erhältst ein Emblem mit „Ritter, die du kontrollierst, erhalten +1/+0 und haben Abwehr {1}." −3: Tappe X Kreaturen, die du kontrollierst. Wenn du dies tust, mische eine bleibende Karte deiner Wahl mit Manabetrag X oder weniger, die kein Land ist und die ein Gegner kontrolliert, in die Bibliothek ihres Besitzers.

Aktueller Regeltext (englisch)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, create X 2/2 white and blue Knight creature tokens with vigilance. — +1: Draw two cards. Then discard two cards unless you discard a creature card. −2: You get an emblem with "Knights you control get +1/+0 and have ward {1}." −3: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way.

Transform

Illustration: Chris Rallis. Platz 10.601 der meistgespielten Commander-Karten. Salzwert 0,10, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Knight Spielstein, Token Creature — Knight
  • Teferi Akosa of Zhalfir Emblem Gehört dazu, Emblem
Regelklarstellungen (18)
  • 14.04.2023A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
  • 14.04.2023As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
  • 14.04.2023Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
  • 14.04.2023A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
  • 14.04.2023In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
  • 14.04.2023A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
  • 14.04.2023You activate Teferi Akosa’s last ability without choosing a target or tapping any creatures. As it resolves, you choose which untapped creatures you control to tap, if any. If you don’t tap any creatures (including if you don’t control any), X is 0. After you tap creatures or not, the reflexive triggered ability triggers. You choose the target for that ability as it’s put on the stack.
  • 14.04.2023A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
  • 14.04.2023If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
  • 14.04.2023If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
  • 14.04.2023If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
  • 14.04.2023If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
  • 14.04.2023Damage dealt to a battle causes that many defense counters to be removed from it.
  • 14.04.2023If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
  • 14.04.2023Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
  • 14.04.2023Teferi Akosa’s last ability has received an update to its official rules text to clarify its function. The updated text is included above.
  • 14.04.2023Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
  • 14.04.2023If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (2)