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Karametra, Göttin der Ernte 


Karametra, God of Harvests
Legendäre Verzauberungskreatur — Gott Mythic
Born of the Gods #148, 2014
6/7
Unzerstörbar Solange deine Hingabe zu Grün und Weiß weniger als sieben beträgt, ist Karametra keine Kreatur. Immer wenn du einen Kreaturenzauber wirkst, kannst du deine Bibliothek nach einer Wald- oder Ebene-Karte durchsuchen, sie getappt ins Spiel bringen und dann deine Bibliothek mischen.
Aktueller Regeltext (englisch)
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Illustration: Eric Deschamps. Platz 3.230 der meistgespielten Commander-Karten. Salzwert 0,45, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos
-
Karametra, Göttin der Ernte + Kreischender Sceada + Rückzug nach Korallenhelm
Alle Wälder und Ebenen aus deiner Bibliothek getappt ins Spiel So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (25)
- 15.09.2013Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
- 15.09.2013Numeric mana symbols (
,
, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
- 15.09.2013Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
- 15.09.2013If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
- 01.02.2014If you cast a creature card with bestow for its bestow cost, it becomes an Aura spell and not a creature spell. Karametra's last ability won't trigger.
- 01.02.2014You can use the last ability to put any land card with the subtype Forest or Plains onto the battlefield, not just ones named Forest or Plains.
- 24.01.2020If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
- 24.01.2020As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
- 24.01.2020The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
- 24.01.2020Counters put on a God remain on it while it's not a creature, even if they have no effect.
- 24.01.2020If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
- 24.01.2020When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
- 24.01.2020Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
- 24.01.2020The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
- 24.01.2020If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
- 10.11.2020If Karametra stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
- 10.11.2020If an effect causes Karametra to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
- 10.11.2020If Karametra is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
- 10.11.2020Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
- 10.11.2020An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
- 10.11.2020The type-changing ability that can make Karametra not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
- 10.11.2020Counters put on Karametra remain on it while it's not a creature, even if they have no effect.
- 10.11.2020Karametra's abilities function as long as it's on the battlefield, regardless of whether it's a creature.
- 10.11.2020When Karametra enters the battlefield, your devotion to green and white will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield. The mana symbols in Karametra's own mana cost are counted when determining this.
- 10.11.2020As Karametra enters the battlefield, your devotion to green and white will determine whether any replacement effects that affect creatures entering the battlefield apply. Because replacement effects are considered before Karametra is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.