Mairsil der Täuscher
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Mairsil der Täuscher {1}{U}{B}{R}

Mairsil, the Pretender

Legendäre Kreatur — Mensch, Zauberer Mythic

Commander 2017 #41, 2017

4/4

Wenn Mairsil der Täuscher ins Spiel kommt, kannst du eine Artefakt- oder Kreaturenkarte aus deiner Hand oder deinem Friedhof ins Exil schicken und eine Käfigmarke auf sie legen. Mairsil der Täuscher hat alle aktivierten Fähigkeiten von Karten im Exil, die du besitzt und auf denen eine Käfigmarke liegt. Du kannst jede dieser Fähigkeiten nur einmal pro Zug aktivieren.

Aktueller Regeltext (englisch)

When Mairsil enters, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.

Illustration: Izzy. Platz 18.768 der meistgespielten Commander-Karten. Salzwert 0,72, etwas salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos (die beliebtesten 6 von 71)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (11)
  • 25.08.2017The exiled cards remain exiled with cage counters when Mairsil leaves the battlefield. If Mairsil returns to the battlefield, it will see all of those exiled cards with cage counters on them.
  • 25.08.2017Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder text. Mairsil won't gain triggered abilities (which start with "when," "whenever," or "at").
  • 25.08.2017If an activated ability of a card in exile with a cage counter on it references the card it's printed on by name, treat Mairsil's instance of that ability as though it referenced Mairsil by name instead. For instance, if Mairsil exiles Magus of the Mind, the cost to activate the ability includes sacrificing Mairsil, not sacrificing Magus of the Mind.
  • 25.08.2017If Mairsil has an equip ability, activating it won't cause anything to happen. Mairsil doesn't become attached to a creature. They may remain friends.
  • 25.08.2017If you have a creature enter the battlefield as a copy of Mairsil, its first ability triggers. You won't be able to activate any abilities before the "legend rule" applies, but the triggered ability will still let you exile another card with a cage counter regardless of which Mairsil you keep.
  • 25.08.2017If Mairsil gains an activated ability that's normally linked to another activated ability of the card it came from, those two abilities Mairsil gains are linked for as long as Mairsil remains on the battlefield. For example, if Mairsil exiles Izzet Chemister, cards exiled with the first ability Mairsil gained from Izzet Chemister can be cast if you activate the second ability it gained that way. Izzet Chemister itself can't be cast this way, and if Mairsil leaves the battlefield before activating that second ability, the cards exiled with that first ability are lost forever.
  • 25.08.2017If multiple cards exiled with cage counters on them have the same ability, Mairsil will have multiple instances of that ability. Each may be activated once each turn.
  • 25.08.2017If another player gains control of Mairsil, it will have the abilities of only cards that player owns in exile with cage counters on them.
  • 25.08.2017If Mairsil gains an activated ability that's normally linked to a non-activated ability of the card it came from, the ability Mairsil has isn't linked to any ability. For example, if Mairsil exiles Prototype Portal, the activated ability creates no tokens at all; it doesn't create Prototype Portal tokens.
  • 25.08.2017If one of Mairsil's abilities doesn't resolve, most likely because its target became illegal before it resolved, it can't be activated again in the same turn.
  • 25.08.2017If Mairsil has a crew ability, creatures can crew Mairsil. It'll become an artifact creature, but its power and toughness remain unchanged.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (1)