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Bottich der Nachäffung 
Mimic Vat
Artefakt Rare
Scars of Mirrodin #175, 2010
Einprägen — Immer wenn eine Kreatur außer einem Spielstein aus dem Spiel auf einen Friedhof gelegt wird, kannst du jene Karte ins Exil schicken. Falls du dies tust, lege alle anderen Karten, die du mit dem Bottich der Nachäffung ins Exil geschickt hast, auf den Friedhof ihrer Besitzer zurück.
,
: Bringe einen Spielstein ins Spiel, der eine Kopie der ins Exil geschickten Karte ist. Er hat Eile. Schicke ihn zu Beginn des nächsten Endsegments ins Exil.
Aktueller Regeltext (englisch)
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard.
,
: Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
Illustration: Matt Cavotta. Platz 2.457 der meistgespielten Commander-Karten. Salzwert 0,24, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Spielsteine und zugehörige Karten
- Copy Spielstein, Token
Kombos (die beliebtesten 6 von 59)
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Bottich der Nachäffung + Disa die Rastlose + Altar des Wahnsinns
∞ Gegner mahlen∞ eigene Bibliothek in den Friedhof∞ Kreatur verlässt das Spielfeld∞ Kreatur kommt ins Spiel So funktioniert es
-
Bottich der Nachäffung + Uhr der Omina + Thrandynamo + Myr-Kampfkugel
∞ Kreatur-Spielsteine mit Eile∞ Mana deiner Artefakte∞ farbloses Mana∞ Kreatur kommt ins Spiel So funktioniert es
-
Bottich der Nachäffung + Uhr der Omina + Basaltmonolith + Myr-Kampfkugel
∞ Kreatur-Spielsteine mit Eile∞ Mana deiner Artefakte∞ farbloses Mana∞ Kreatur kommt ins Spiel So funktioniert es
-
Bottich der Nachäffung + Traumstein-Polyeder + Uhr der Omina + Myr-Kampfkugel
∞ Kreatur-Spielsteine mit Eile∞ Mana deiner Artefakte∞ farbloses Mana∞ Kreatur kommt ins Spiel So funktioniert es
-
Bottich der Nachäffung + Szepter des Magistrats + Kernanzapfer
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
-
Bottich der Nachäffung + Zeitsieber + Myr-Kampfkugel
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (14)
- 01.01.2011Any "enters" abilities of the exiled card will trigger when the token is put onto the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the exiled card will also work.
- 01.01.2011If the exiled card has
in its mana cost (such as Protean Hydra), X is considered to be 0.
- 01.01.2011Exiling the card as the first ability resolves is optional. If you choose not to exile it, or you can't exile it because the card has somehow left the graveyard before the ability resolves, the ability simply doesn't do anything as it resolves. Any card currently exiled by Mimic Vat remains exiled.
- 01.01.2011If the token isn't exiled when the delayed triggered ability resolves (due to Stifle, perhaps), it remains on the battlefield indefinitely. It continues to have haste.
- 01.01.2011You may exile a noncreature card with Mimic Vat's first ability. For example, if a nontoken artifact that's become a creature is put into a graveyard from the battlefield, Mimic Vat's first ability triggers and you may exile that card.
- 01.01.2011The token is exiled at the beginning of the next end step regardless of who controls it at that time, whether the exiled card is still exiled at that time, or whether Mimic Vat is still on the battlefield at that time.
- 01.01.2011If multiple nontoken creatures are put into their owners' graveyards from the battlefield at the same time, the imprint ability will trigger that many times. You put the triggered abilities on the stack in any order, so you'll determine in which order they resolve. However, since exiling those cards is optional, and choosing to exile a card this way causes the previously exiled cards to return to their owners' graveyards, the order generally doesn't matter: You'll wind up with at most one of those cards exiled, and the rest will be in the appropriate graveyards.
- 01.01.2011You may activate the second ability even if no card has been exiled with Mimic Vat. If no card has been exiled with Mimic Vat by the time the ability resolves, no token will be created.
- 01.01.2011The imprint ability will trigger whenever a nontoken creature is put into any graveyard from the battlefield, not just your graveyard.
- 01.01.2011The token created by the second ability will be a copy of whatever card is exiled with Mimic Vat at the time the ability resolves. This might not be the same card that was exiled with Mimic Vat at the time the ability was activated. It also might not be a creature card.
- 01.01.2011If Mimic Vat's second ability is activated during a turn's end step, the token will be exiled at the beginning of the following turn's end step.
- 01.01.2011If the token is a copy of a noncreature card, it will still have haste, though that won't matter unless that token somehow becomes a creature.
- 13.07.2016If a melded permanent dies and triggers Mimic Vat's triggered ability, both of its component cards are exiled. As Mimic Vat's second ability resolves, its controller chooses one of those cards to make a token copy of.
- 13.07.2018If the creature that dies is an instant or sorcery card that's been manifested, Mimic Vat may have a nonpermanent card exiled. You can't create a token that's a copy of a nonpermanent card. No token is created in this case.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.