Mörderische Blutkappe
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Mörderische Blutkappe {2}{B/R}{B/R}

Murderous Redcap

Kreatur — Goblin, Assassine Uncommon

Ultimate Masters #217, 2018

2/2

Wenn die Mörderische Blutkappe ins Spiel kommt, fügt sie einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Höhe ihrer Stärke zu. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)

Aktueller Regeltext (englisch)

When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Persist

Illustration: Dave Allsop. Platz 4.213 der meistgespielten Commander-Karten. Salzwert 0,43, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos (die beliebtesten 6 von 52)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (8)
  • 01.05.2008Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.
  • 07.06.2013If a creature with persist stops being a creature, persist will still work.
  • 07.06.2013If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • 07.06.2013If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • 07.06.2013If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • 07.06.2013The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • 07.06.2013When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • 07.06.2013If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (5)