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Phantom-Zentaur 


Phantom Centaur
Kreatur — Zentaur, Geist Uncommon
Judgment #127, 2002
2/0
Schutz vor Schwarz Der Phantom-Zentaur kommt mit drei +1/+1-Marken ins Spiel. Falls dem Phantom-Zentaur Schaden zugefügt werden würde, verhindere diesen Schaden. Entferne eine +1/+1-Marke vom Phantom-Zentaur.
Aktueller Regeltext (englisch)
Protection from black This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Illustration: Carl Critchlow. Platz 27.367 der meistgespielten Commander-Karten. Salzwert 0,17, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Nicht legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (4)
- 04.10.2004If this card is going to take damage from a black source, you can choose to apply Protection from Black's damage prevention ability prior to applying this card's built-in ability. This means you don't have to remove a counter.
- 08.12.2022If damage that would be dealt to this creature can't be prevented, the damage is dealt and a +1/+1 counter is removed from this creature.
- 08.12.2022If this creature would be dealt damage from multiple sources at the same time (say, because it's blocked by multiple creatures), all of the damage is prevented and only one +1/+1 counter is removed.
- 08.12.2022If this creature has no +1/+1 counters on it (but is still on the battlefield because something else is raising its toughness), damage that would be dealt to it is still prevented.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.