Verbreiterdrohne
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Verbreiterdrohne {1}{G}

Propagator Drone

Kreatur — Eldrazi, Drohne Uncommon

Modern Horizons 3 #167, 2024

2/2

Fahl (Diese Karte hat keine Farbe.) Kreaturenspielsteine, die du kontrollierst, haben Weiterentwicklung. (Sie haben „Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt und falls deren Stärke oder Widerstandskraft höher ist, lege eine +1/+1-Marke auf diesen Spielstein." Sie sehen diese Kreatur ins Spiel kommen.) {3}{G}: Erzeuge einen 0/1 farblosen Eldrazi-Ausgeburt-Kreaturenspielstein mit „Opfere diese Kreatur: Erzeuge {C}."

Aktueller Regeltext (englisch)

Devoid (This card has no color.) Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.) {3}{G}: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."

Devoid

Illustration: Johann Bodin. Platz 9.162 der meistgespielten Commander-Karten. Salzwert 0,12, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Spielsteine und zugehörige Karten

  • Eldrazi Spawn Spielstein, Token Creature — Eldrazi Spawn

Kombos (die beliebtesten 6 von 31)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (12)
  • 07.06.2024When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater, so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
  • 07.06.2024If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • 07.06.2024If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • 07.06.2024Devoid works in all zones, not just on the battlefield.
  • 07.06.2024Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve.
  • 07.06.2024Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.
  • 07.06.2024Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • 07.06.2024If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • 07.06.2024Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.
  • 07.06.2024When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • 07.06.2024If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.
  • 07.06.2024A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (1)