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Ravos, Führer der Seelen 


Ravos, Soultender
Legendäre Kreatur — Mensch, Kleriker Mythic
Commander 2016 #39, 2016
2/2
Fliegend Andere Kreaturen, die du kontrollierst, erhalten +1/+1. Zu Beginn deines Versorgungssegments kannst du eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurückbringen. Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)
Aktueller Regeltext (englisch)
Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)
Illustration: Zezhou Chen. Platz 9.682 der meistgespielten Commander-Karten. Salzwert 0,33, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Nicht legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos
-
Ravos, Führer der Seelen + Zeitsieber + Myr-Kampfkugel
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
-
Ravos, Führer der Seelen + Fauna-Schamanin + Zeitstrom-Navigatorin
∞ ExtrazügeSperre (Lock) ab Stufe 4 So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (8)
- 10.11.2020You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
- 10.11.2020Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if Ravos leaves the battlefield during that turn.
- 10.11.2020Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 10.11.2020Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- 10.11.2020To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 10.11.2020An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 10.11.2020If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
- 10.11.2020If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.