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Reservoir-Schreiter 
Reservoir Walker
Artefaktkreatur — Konstrukt Common
Aether Revolt #174, 2017
3/3
Wenn der Reservoir-Schreiter ins Spiel kommt, erhältst du 3 Lebenspunkte dazu und (drei Energiemarken).
Aktueller Regeltext (englisch)
When this creature enters, you gain 3 life and get (three energy counters).
Die Versorgungslinien der Renegaten sind notwendigerweise sehr mobil und schwer zu unterbrechen.
Illustration: Johann Bodin. Platz 23.875 der meistgespielten Commander-Karten.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
Kombos
-
Reservoir-Schreiter + Harmonisches Wunderkind + Blitzläuferin + Delina, Wilde Magierin
∞ Kampfphasen∞ Kopien deiner Kreaturen∞ Kreatur-Spielsteine∞ Lebenspunkte So funktioniert es
-
Reservoir-Schreiter + Druide des Zirkels der Träume + Blitzläuferin + Emiel die Gesegnete
∞ Kampfphasen∞ Lebenspunkte∞ Lebensgewinn-Auslöser∞ Kreatur kommt ins Spiel So funktioniert es
-
Reservoir-Schreiter + Alarmwache + Dreiste Umformer + Leichenhalle
∞ Lebenspunkte∞ Mana deiner Kreaturen∞ Lebensgewinn-Auslöser∞ Enttappen von Kreaturen So funktioniert es
-
Reservoir-Schreiter + Blitzläuferin + Delina, Wilde Magierin + Wulfgar aus dem Eiswindtal
∞ Kampfphasen∞ Kopien deiner Kreaturen∞ Kreatur-Spielsteine∞ Lebenspunkte So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (9)
- 07.06.2024If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
- 07.06.2024Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
- 07.06.2024Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
- 07.06.2024Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
- 07.06.2024Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
- 07.06.2024
is the energy symbol. It represents one energy counter.
- 07.06.2024Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
- 07.06.2024If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
- 07.06.2024Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.