Sengir, Baron der Dunkelheit
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Sengir, Baron der Dunkelheit {4}{B}{B}

Sengir, the Dark Baron

Legendäre Kreatur — Vampir, Adliger Rare

Commander Legends #149, 2020

4/4

Fliegend Immer wenn eine andere Kreatur stirbt, lege zwei +1/+1-Marken auf Sengir, Baron der Dunkelheit. Immer wenn ein anderer Spieler die Partie verliert, erhältst du so viele Lebenspunkte dazu, wie der Lebenspunktestand jenes Spielers zu Beginn des Zuges betrug. Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)

Aktueller Regeltext (englisch)

Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)

FlyingPartner

Illustration: Bastien L. Deharme. Platz 11.348 der meistgespielten Commander-Karten. Salzwert 0,32, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos (die beliebtesten 6 von 21)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (10)
  • 10.11.2020An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • 10.11.2020You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • 10.11.2020Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • 10.11.2020If you and another player lose the game at the same time, the third ability won't resolve in time to save you.
  • 10.11.2020If Sengir, the Dark Baron is dealt lethal damage at the same time as other creatures, they die at the same time. The second ability won't resolve in time to save Sengir, the Dark Baron.
  • 10.11.2020Sengir, the Dark Baron's third ability will trigger no matter how the player lost the game: due to a state-based action (having 0 or less life, trying to draw a card from an empty library, having 10 or more poison counters), because of a spell or effect that states they lose the game, because your awesome might has left them with no choice other than concession, or for any other reason.
  • 10.11.2020If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • 10.11.2020Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • 10.11.2020To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • 10.11.2020If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (3)