Luftstraßenräuber
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Luftstraßenräuber {3}{U}

Skyway Robber

Kreatur — Vogel, Räuber Rare

New Capenna Commander #31, 2022

3/3

Fliegend Befreiung — {3}{U}, schicke fünf andere Karten aus deinem Friedhof ins Exil. (Du kannst diese Karte aus deinem Friedhof für ihre Befreiungskosten wirken.) Der Luftstraßenräuber befreit sich mit „Immer wenn der Luftstraßenräuber einem Spieler Kampfschaden zufügt, kannst du von den vom Luftstraßenräuber ins Exil geschickten Karten einen Artefaktzauber, einen Spontanzauber oder eine Hexerei wirken, ohne seine bzw. ihre Manakosten zu bezahlen."

Aktueller Regeltext (englisch)

Flying Escape—{3}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with "Whenever this creature deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with this creature without paying its mana cost."

FlyingEscape

Illustration: Denys Tsiperko. Platz 17.037 der meistgespielten Commander-Karten. Salzwert 0,33, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal
Regelklarstellungen (8)
  • 29.04.2022If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • 29.04.2022Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • 29.04.2022The ability Skyway Robber escapes with only allows you to cast cards exiled with its escape ability the last time it escaped. If it dies and escapes again later, or if it moves to another zone and returns to the battlefield, you won't be able to cast any of the cards exiled with it before.
  • 29.04.2022If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • 29.04.2022If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • 29.04.2022To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • 29.04.2022After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later.
  • 29.04.2022Escape's permission doesn't change when you may cast the spell from your graveyard.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (3)