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Irrklang-Verrat // Irrklang-Ruinen 


Song-Mad Treachery // Song-Mad Ruins
Hexerei // Land Uncommon
Zendikar Rising #165, 2020
Übernimm bis zum Ende des Zuges die Kontrolle über eine Kreatur deiner Wahl. Enttappe die Kreatur. Sie erhält Eile bis zum Ende des Zuges.
Land
: Erzeuge
.
—
Die Irrklang-Ruinen kommen getappt ins Spiel.
: Erzeuge
.
Hexerei
Aktueller Regeltext (englisch)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
—
This land enters tapped.
: Add
.
„Ich bin nicht Stolz auf meine Taten. Aber damals war das einzige, woran ich denken konnte, wie ich den Lärm abstellen könnte." —Yavotz aus Seetors Expeditionsgildenhaus — „Sie wird die Singende Stadt genannt, aber diese schaurigen Geräusche sind keine Musik. Sie schlängeln sich in dein Gehirn, bis das Denken unmöglich ist." —Yavotz aus Seetors Expeditionsgildenhaus
Illustration: Zoltan Boros. Platz 5.982 der meistgespielten Commander-Karten. Salzwert 0,15, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Regelklarstellungen (11)
- 25.09.2020If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
- 25.09.2020Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
- 25.09.2020There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
- 25.09.2020To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
- 25.09.2020The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
- 25.09.2020If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
- 25.09.2020Song-Mad Treachery can target any creature, even one that's untapped or one you already control.
- 25.09.2020A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
- 25.09.2020In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
- 25.09.2020If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
- 25.09.2020If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.